Work Experience
Ethan McCaughey - Technical Artist
Shipped Titles
- Call of Duty 4: Modern Warfare - Remastered (2017)
- Call of Duty: Black Ops III (2015)
- Burnstar (2015)
- Call of Duty: Advanced Warfare (2014)
- Aliens: Colonial Marines (2013)
- Call of Duty: Ghosts (2013)
- Call of Duty: Black Ops (2010)
- 007: Quantum of Solace (2008)
- Enemy Territory: QUAKE Wars (2008)
Nerve Software
Senior Technical Artist / Senior Animator
July 2007 - November 2017
Richardson, TX
MumboJumbo FORMERLY RITUAL ENTERTAINMENT
Art Lead / Animator
Feb 2004 - July 2007
Dallas, TX
Responsibilities
- Coordinated animation efforts across several AAA titles
- Maintained asset request lists
- Rigging and animation: characters, props, and physical effects
- Developed rig standards and provided MEL script animation tool support
- Coordinated all art and animation efforts for several projects
- Established art pipelines for several Next Generation engines
- Established style guides
- Determined technical requirements for asset creation
Red Eye Studios
Animator
May 2003 - Jan 2004
Rochester, NY
Responsibilities
- Modeled, Rigged, and Animated Characters for FMVs, sprite animation, and realtime characters for the gameboy
Skills
Software
Education
Bachelor of Science in Film & Animation (2001)
Rochester Institute of Technology, Rochester, NY
Responsibilities
- Developed and maintained animation, rigging, prop, and level art pipeline scripts and tools for Maya and 3ds Max using Python, MEL, and MaxScript
- Developed Maya level editing pipeline for use with Radiant.
- Created custom shaders in GLSL, Unreal, and Unity.
- Provided rigging, character animation, prop modelling, and texturing.
Shipped Titles
- Luxor 3 (2007)
- Medal of Honor: Airborne (2007)
- The Office (2007)
- 25 to Life (2006)
- SiN Episodes: Emergence (2006)
Shipped Titles
- Crash Nitro Kart (2003)
- Maintain production pipelines, providing technical support for artists.
- Develop tools, scripts, and plugins to streamline processes and solve technical issues.
- Able to act as a bridge between Art and Engineering departments to smooth production flow.
- Create original art, animations, and game assets as directed by management, and optimized to fit within perf budgets.
- Help define and address technical design requirements and issues during pre-production.
Autodesk Maya
Adobe Photoshop
Pixelogic Zbrush
Quixel Suite
Python
MEL
GLSL
Perforce
Radiant (Call of Duty)
Unreal Engine 4
Unity
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Objective
To obtain an engaging Technical Artist position at a video game company that celebrates innovation, self motivation, and collaboration while working with passionate and excited individuals to make world class games.